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COMPUTER
APPLICATION
(3DS MAX)
The continuation of the Nawamin 24 House project carried out in 3DS Max. I started with importing Revit file into 3DS Max software and placement of camera for interior and exterior.
Basic concrete material is added into the model with the help of Photoshop to create desire texture and bump effect.
Rendering setting are set according to recommended quality that are being taught in tutorials to achieve desire results.
Sun is being position at the direction that are able to create a more realistic view and bring overall light into the Nawamin House. Exposure control are set to prevent any distortion during rendering.
Editing the timber planked wall with Photoshop and material editor.
Placing the first tree in 3DS Max with mapping leaves and tree bark and editing a suitable scale.
Placing vehicle
Placing Assorted Objects
As the texture on the timber wall are not proportionate, UVW Map is used to make the material looks more logical and more realistic.  
Lighting are placed at the ceiling of the car porch to stimulate lights being turn on to light up the shaded porch.
Cove Light are added to create a very attractive atmosphere into the living room.
Six LED Lamps are added into the living room to stimulate a brighter space.
Adding assorted objects
As the interior of the Nawamin House is very poorly lit, especially the stairs area. Omni light are added throughout the spaces of the the living room to throw more light and illuminates the spaces.
Assorted Objects
Final Outcome of Interior and Exterior
Exterior
Interior
TANG YING JIEN
0322357
SCHOOL OF ARCHITECTURE BUILDING & DESIGN
TAYLOR'S UNIVERSITY 
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